Diamante Goalkeeper wars Tournament
Diamante Goalkeeper Wars
Diamante Goalkeeper Academy is holding our annual Goalkeeper Wars Tournament in Lancaster, PA. We are inviting goalkeepers from around the area to come and compete for a chance to be named King or Queen Keeper! This is a chance to prove that you are the best goalkeeper around! Do you have what it takes to win the Wars?!
Friday, June 23, 2023 (Open Women and Men 19+)
Saturday, June 24, 2023 (Boys Ages 8-18)
Sunday, June 25, 2023 (Girls Ages 8-18)
LBC Grass Fields
901 Eden Road
Lancaster, PA 17601
More information available in tabs below.
Click Below to Register
Goalkeeper Wars is a 1V1 Goalkeeper vs Goalkeeper competition. This competition allows goalkeepers to showcase their ability in a fun environment.
How to play the game:
In this 1v1 challenge goalkeepers will stand face to face approximately 18-24 yards away taking turns attempting to score on their opponent. The game will have two 3 minute halves with a 2 minute half-time. The player that has the most goals at the end of the time wins. This game will challenge your ability to distribute, stop shots, strategize, and push your fitness limits. Each player will play at least 4 matches. Three matches in the Group Stage (day 1) and one match in the elimination round (day 2). Brackets are divided into different age groups and are limited to 24 players.
A minimum of 8 players per group are needed or the tournament will be restructured. For more information on the rules check out the drop down menu below.
AGES 8-18, click below to register for Diamante Goalkeeper wars (only 24 spots available per age group):
REGISTRATION CLOSED: WILL REOPEN ON April 1, 2023.
- REGISTER: Boys ages 8-10 ($110)
- REGISTER: Boys ages 11-12 ($135)
- REGISTER: Boys ages 13-14 ($135)
- REGISTER: Boys ages 15-16 ($160)
- REGISTER: Boys ages 17-18 ($160)
- REGISTER: Girls ages 8-10 ($110)
- REGISTER: Girls ages 11-12 ($135)
- REGISTER: Girls ages 13-14 ($135)
- REGISTER: Girls ages 15-16 ($160)
- REGISTER: Girls ages 17-18 ($160)
June 23, 2023, OPEN 19+ | Men and Women
June 24, 2023, Ages 8-18 | Boys
June 25, 2023, Ages 8-18 | Girls
Lancaster Bible College
901 Eden Rd
Lancaster, PA 17602
- Insurance Card
- Water Bottle
- Lawn Chair
- Tent (optional)
Awards: Awards will be given out to the first, second, and third place winner.
First place winner will also have the honor to be dubbed 2023 Diamante Goalkeeper War’s King & Queen Keeper of their age group.
VIP: All goalkeepers who participate in Diamante Goalkeeper Wars will have access to a VIP section where they can cool down and enjoy some refreshments. In addition, all participants will be given a Diamante Goalkeeper Wars T-Shirt.
Who: If you have any questions, feel free to email us at DGKSoccerAcademy@gmail.com.
Goalkeeper Wars is a 1V1 Goalkeeper vs Goalkeeper competition. This competition allows goalkeepers to showcase their ability in a fun environment.
How to play the game:
In this 1v1 challenge goalkeepers will stand face to face approximately 24 yards away taking turns attempting to score on their opponent. The game will have two 3 minute halves with a 2 minute half-time. The player that has the most goals at the end of the time wins. This game will challenge your ability to distribute, stop shots, strategize, and push your fitness limits. This tournament is single elimination. This means you will have one chance to beat the competition. Brackets are divided into different age group 16 players.
- 04:30 pm (OPEN) Goalkeeper Wars Check-in
- 04:50 pm (OPEN) Pictures
- 05:30 pm (OPEN) Rules and Regulation Meeting
- 05:00 pm – 08:00 pm (OPEN) Single Elimination Tournament
- 08:10 pm Open Awards
- 08:30 am (Boys) Goalkeeper Wars Check-in
- 08:50 am (Boys) Pictures
- 09:00 am (Boys) Rules and Regulation Meeting
- 09:30 am – 02:00 pm (Boys) Group Stage
- 03:00 pm – 06:30 pm (Boys) Elimination Rounds
- 06:30 pm Boys Awards
- 08:30 am (Girls) Goalkeeper Wars Check-in
- 08:50 am (Girls) Pictures
- 09:00 am (All are welcome) Sunday Sermon
- 09:30 am (Girls) Rules and Regulation Meeting
- 10:00 am – 02:30 pm (Girls) Group Stage
- 03:30 pm – 07:00 pm (Girls) Elimination Rounds
- 07:00 pm Girls Awards
*Note: Times listed above are subject to change before and during the event. More details will be provided on June 23, 2023.
GOALKEEPER WARS: RULES OF THE GAME
- Minimum Length 18 yards, Maximum Length 24 yards
- Minimum Width 12 yards, Maximum Width 24 yards
AGES / GOAL SIZES
Age Groups: Players register by birth year and the age group that they will be in at the time of the event. *(Birth year bracketing is based on the soccer calendar turning over on August 1st each year.)
- 8-11 Boys / 8-11 Girls – 6’ x 12’ Goals*
- 12-14 Boys / 12-14 Girls – 7′ x 21′ Goals
- 15-18 Boys / 15-18 Girls – 8′ x 24′ Goals
*Younger age groups may use either 6′ x 12′ or 7′ x 21′ goals depending on location/facility
- Only one ball is permitted on the field of play during match play.
- If two or more balls are on the field during match play, the referee, at his/her discretion, may stop the game until the excess balls are removed. (There will be 8 balls at each field.)
- Size 4 balls = 11 and under
- Size 5 balls = 12 and older
- Each goalkeeper must report to the appropriate scorers table 5 minutes prior to their scheduled match and provide their name. The referee/field marshal will do a coin toss, if no coin is available the referee may opt to do “rock, paper, scissors. The winner will choose if they want to start with a ball or decide which side they want to start on.
- All other bracket participants will be required to act as ball retrievers and feeders. (We request that each keeper bring 1-2 ball boys/girls to shag. Brothers and sisters are allowed to help shag balls.)
REFEREE / FIELD MARSHAL / DIRECTOR
Each match is controlled by a referee who has full authority to enforce the rules of the tournament director including but not limited to the following:
- Ensures that the ball meets size and inflation requirements
- Ensures player equipment requirements
- Shin guards are not required for our event
- Acts as timekeeper and scorekeeper for each match
- Stops, suspends, or terminates the match, at his/her discretion for any rule infringements, safety precautions, player injuries, unsportsmanlike conduct from participants, parents and/or fans
- All match related decisions are determined by the referee and are considered final once a match has ended.
- The Tournament Director reserves the right to modify the tournament rules should he/she deem it necessary.
- All decisions are final, no protests will be accepted.
- A match duration is 2 halves of 3 minutes with keepers changing goals during 2 minute half-time.
Each goalie is guaranteed a minimum 4 games, depending on the event.
3 points awarded for a win / 1 point for a tie / 0 points for a loss
The point system is only used for Group Stage games
Tiebreaker for playoffs:
- Head to Head
- Least Goals Conceded (Goals Against)
- Goal Differential
- Sudden death PK Shootout
Games during match play (group stage) can end in a tie.
All Playoff games (Round of 16, Quarterfinals, Semifinals, Finals) will not be allowed to end in a tie. In the event of a draw during playoff competition an overtime period will be played with 3 minutes of extra time, no sudden death.
Overtime: Overtime wins are scored with 1 more goal being given to the winner. (Actual goals scored during overtime will be documented in the public notes of that game.)
ShootOut: If after 3 minutes of Overtime, the game is still tied then the players go to PK sudden death.
Distribution is the method by which a goalkeeper starts or restarts play and scores goals.
A goalkeeper may distribute the ball in the following ways from their hands or the ground:
- Half-volley/Drop kick
- Stationary kick
- Roll and kick
SIX SECOND SHOOTING RULES
- Goalkeepers must distribute the ball within 6 seconds of taking possession of the ball. Possession means that said goalkeeper firmly maintains control of the ball by catching it, stopping it or receiving it from the sideline.
- In the event that the ball is not distributed within 6 seconds the designated goalkeeper will be called for a delay of game. A delay of game violation results in a change of ball possession.
- *Younger groups can go all the way up to the first line on their fields and shoot within 6 seconds.
- All small Goalkeeper War Fields will have a center section (dead zone) that neither keeper can go into during game play to shoot or save the ball.
- *Older groups have 6 seconds and 4 yards from their own goal line to try and score.
STARTS / RESTARTS
- The referee will oversee a coin toss or opt to do a “rock, paper, scissors, shoot” game should a coin not be present. Whoever wins will decide if they want the ball first or pick which side of the field they start the game on.
- Keepers switch sides at half.
- The keeper that did not start with the ball at the beginning of the match starts with the ball in the second half.
OUT OF PLAY
The ball is out of play when:
- It has entirely crossed the goal line or touch line whether on the ground or in the air.
- If a goalkeeper saves or deflects the ball out of bounds it remains your ball. If you are scored on the ball will restart in your hands to continue play.
- Ball shaggers are allowed to toss or roll the keeper the ball when needed.
BALL IN PLAY
- After the keeper makes a save he/she can attempt to score within the designated shooting area, using any type of distribution within 6 seconds.
- Rebound Rule: After the ball is deflected off the keeper or crossbar/post and enters the other players half they will have the chance to shoot a one time finish on any rebounds given up but ONLY if it enters their half of the field. Once the ball enters back into the original shooter’s half of the field, the keeper can either shoot it one time up to the half line of the field OR bring it back to their original shooting area and not have to use one touch to score. If they bring it back to their original shooting area they have to shoot from the original shooting zone and not up to half.
- Ages 8-11 do not have a half line for their fields but must stay in their own 3rd of the field at all times (marked by cones or painted lines). These keepers also do not have to use one touch to score off of a rebound, they can stop the ball and re kick it if it comes back into their 3rd of the field.
- Any rebound that goes into the initial shooter’s goal is not counted as a goal. This is played as an out of bounds and given to the opposing keeper as a restart. The keeper must have possession and follow all other rules in order to score on their opponent.
- A goal is scored when the entire ball passes over the goal line, between the goal posts and under the crossbar, provided that no infringement of the laws of the game have been committed prior to the goalkeeper distribution.
- A goal cannot be scored from the opponent’s shooting area.
- All spectators will be behind the halfway line on the opposite side of where the kicks from the mark will take place.
- All soccer balls will be at the halfway line.
- Rock paper scissor, 1st win, no best of 3, one and done, to determine who will shoot first.
- PK will be sudden death; each keeper will get one possession minimum to shoot against the opposing keeper.
- Gk will shoot on the referee’s signal; referee’s whistle or verbal signal.
- Referee will line up closer to the defending gk goal to observe for encroachment.
- Encroaching goalkeeper that makes a save will result in the kick being re-taken.
- All recordings of the gk penalty shoot outs must be captured behind the halfway line with no exceptions.
The goalkeeper earning the greater number of goals by the end of the match is the winner.
A keeper is offside when he/she enters the opponents half. After infringement he/she loses possession of the ball. Play resumes with both keepers starting on their own goal lines.
Any or all rule modifications may be made at the tournament director discretion including but not limited to:
- Field size
- Ball size
- Goal size
- Game duration
- Adjust the total number of matches
WEATHER RELATED STOPPAGE OF PLAY
If the weather stops play during a match. For the match to count, the match must make it to half time to stand as an official match played. If a weather related issue stops the match prior to making it to half time the match will be postponed. If the match is not able to continue due to weather, the game will not officially count as played.
If weather stops the event from completing and a minimum number of 3 games have been played, the event will be considered final. The winners will be determined by standings.
If less than 3 games have been played, then a partial refund will be given or a transfer of full registration fee to another event will be offered.
- Keepers must complete the match in order to win the match. Once a serious injury takes place, an Athletic trainer must state they are safe to continue to play the game. Once this takes place, parents and the injured player are able to decide if they would like to continue.
- If a player drops out leading up to finals matches (quarterfinals, semifinals or finals) the next highest ranked player in their bracket will be moved up in the injured players position. *We strongly advise not leaving our event early if you are close to moving on to finals games due to this possibility.
- If the Goalkeeper Wars event is canceled due to weather it will be rescheduled for another date in summer. Partial refund may be given if the attendee cannot attend the new date given.
- Partial refund of registration will only be given with advanced notice, prior to the schedule being completed.
Refunds will not be given without prior notification or if the player is a “No Show” on game day.
We know how hard goalkeepers work to master their abilities, for this reason we have invited college coaches to come out to be a part of this event. College coaches will be able to watch you play in a high tempo and fun environment.
As there are strict rules to recruitment for all NCAA/NAIA/JUCO we ask that you allow coaches to do their job and you to enjoy the event. If coaches are interested they will connect with you.
On Site Coach
Coaches that are onsite will be given a list of players’ (ages 15-18) names and contact information. In addition, they will also have the opportunity to speak with the athletes onsite. Game videos will be provided after the event. Lunch will be provided for coaches free of charge.
Virtual coaches will receive a list of players’ (ages 15-18) names, contact and game videos after the event.
- If canceled within 30 days of the event, no refund will be issued.
- If canceled 30 to 45 days before the event, a 50% refund will be issued.
- If canceled more than 45 days before the event, a full refund will be issued.
All cancellations/refunds will be given at the discretion of Diamante Soccer Academy owner, Josue Bosque.
Inclement Weather Policy
Rain will not be considered inclement weather unless the field surface is compromised determined by the DGK On Site Manager. Please read below for other types of weather conditions such as lightning.
When inclement weather approaches, the following steps should be taken for the safety of all players, coaches, support staff and spectators.
• In a preventive fashion, the DGK On Site Manager will obtain an official weather report from the National Weather Service before each practice and/or game. In the event of potential thunderstorms, the weather conditions will be monitored via the internet or phone app Weather Bug Spark. All personnel should monitor incoming severe weather using the Flash Bang method.
To use the Flash Bang method, count the seconds from the time lightning/flash is sighted to when the clap/bang of thunder is heard. Divide this number by 5 and this equals how far away (in miles) the lightning is occurring. (For example, 20 second count = 4 miles). As a minimum, the NCAA and the National Severe Storms laboratory (NSSL), strongly recommend that all individuals leave the athletic sites and reach a safe location by the flash-to-bang count of 30 seconds (6 miles). However, lightning can strike as far as 10 miles and it does not have to rain for lightning to strike.
Activities will be terminated at 40 seconds or 8 miles.
• Chain of command for evacuating teams/spectators during games:
Ops Director/ On-site Manager → Officials → Coaching Staff → Teams → Spectators
• Chain of command for evacuating teams/spectators during practice:
Ops Director/ On-site Manager → Coaching Staff → Teams → Spectators
• In the event that the Weather Bug Spark Lightning Detector reacts to nearby lightning strikes twice in the 0-8mile range, all venues will be evacuated. The following will occur by all sporting programs during storm activity: The existence of blue sky and the absence of rain are not protection from lightning. Lightning can, and does, strike as far as 10 miles away from the rain shaft. It does not have to be raining for lightning to strike.
Indication Reaction by Department
Severe Thunderstorm Monitor Weather Bug Spark for distance
- Storm Distance 0-8 miles Evacuation to Safe Facility
- Storm Distance 9 – above miles Monitor for distance
• It is the responsibility of the head coach for each practice to remove and direct all players, coaches, and parents to the nearest safe facility or suitable shelter. (If the head coach is not present, the assistant coach or team manager will assist.)
• No team/player shall be allowed to return to practice and/or competition for 30 minutes after the Lightning Detector has returned to the safe range of “Storm Distance 8 and above Miles” or no indication of lightning strikes on the detector for 30 minutes.
• The DGK On-Site Manager or On-Site Coach will inform all parties that it is safe to return to the field of play.
If inclement weather occurs the tournament will be adjusted or restructured accordingly.
If severe weather occurs and tournament must be canceled a rain date will be provided.
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